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| Technologies: C++, OpenGL, Visual Studio, GLFW 
 ????????? ??????????? ???????????? 
 1. ?????????? ??????? ???????? ??? ????? ????????? ????? 2. ?????????? Visual Studio (?? ?? Visual Studio Code) https://visualstudio.microsoft.com/downloads/ ????????? ??????????? Community Version 3. CMAKE Windows x64 Installer – ????????? ??? ?????????? ?? ????? ????? ??? ???????????? 4. ?????????? ???????? ???? ? ????? ?????????? GLFW (???????? ?????), ?? ???????????? ?????????, ? ????? C:prgopenglglfw-3.3.8 5. ?????????? glad ????? ? ????? https://glad.dav1d.de/ a) ????????? ?? ??? ???? ?) ????????? ????? ?????? ??????????? - language: C / C++ - specification: OpenGL - profile: core - gl: version 3.3 ?) ????????? ?? ?????? generate ?) ?? ????????, ?? ?’???????, ????????? ?? ???? glad.zip, ?????????? ???? ?? ?????????? ? ????-??? ?????, ????????? C:/prg/opengl/glad 
 
 ??????? OpenGL – ??????????, ?? ????????? ??????????? ??? CPU i GPU GLFW – ??????????, ?? ?????????? ? OpenGL ?? ??????????? ????????, ?? ??????? ???????? ? ???????, ??????, ???????????, ???????? ??????????, ??????? ??? ?????, ???????, ?? ?????. GLAD – ??????????, ?? ?????????? ?????????? OpenGL ?? ???????? ?????? ???????? ??? ?????? ? ???? ??????????? 
 ????????? ??????? 
 1 ????? ? Visual Studio 2. ???????? ?????? ?????? File → New → Empty project 3. ???? ???? ????? ?? ?????? ?????, ?? ??? ???? ??????????? 4. ????????? ??????? — ?? place solution and project in the same directory ??????????: ? ????? ????? ?? ?????? ?????????? ?? ?? ?????, ?? C:UsersKaloAsourcereposDvPlayer ??? ? ?????? ??????? ?? ???? ???? ?????. 
 
 ????????? ????????? ?? ??????????? ???? 1. ? ???????? ????? ??????? ???????? ????? Libraries ?????? ?????? ???? ????? ???????? ???????? ? ??????? lib ?? include 
 
 
 
 
 ?????????? ? ???? ?????????? GLFW ?? ?????????? ????????? ? ?????? 
 1. ????????? ???????? Cmake "C:Program FilesCMakebincmake-gui.exe" 2. ?????? ?????, ?? ?? ??????????? flgw, ???????? ???? ????? build ????? ????????? C:prgopenglglfw-3.3.8build 3. ? ???? cmake, ??????? ???? ?????????: Where is the source code: - ????? ?????, ?? ?????????????, ????????? C:prgopenglglfw-3.3.8 Where to build the binaries: - ?? ???????????? ????? build, ????????? C:prgopenglglfw-3.3.8build 4. ????????? ?????? Configure → Finish ????????? ????? 5. ????????? ?????? Generate 6. ????? ??????? CMAKE 7. ??????? ?? ????? ????? ? windows 8. ???????? ???? C:prgopenglglfw-3.3.8buildGLFW.sln ? Visual Studio 9. ? ?????????? ????? (? ???? ??????) ???????? ????? ??????? ?? Solution GLFW, ? ????? ?????? ??????? ???????? ???? ?? ????????? Build Solution — ??????????, ?? ??????????? ??? ?????, ?? ??????? Visual Studio 10. ?????? ???? C:prgopenglglfw-3.3.8buildsrcDebugglfw3.lib ?? ?????????? ???? ?? ?????? ??????? ? ????? lib, ????????? C:UsersKaloAsourcereposDvPlayerLibrarieslib 11. ?????????? ????? C:prgopenglglfw-3.3.8includeGLFW ? ????? C:UsersKaloAsourcereposDvPlayerLibrariesincludeGLFW 12. ?????? ?????, ?? ????????????? glad, ? ??? ???????? ???????? include, ?????, ?????????, ????? C:prgopenglgladinclude ?? ????????? ?? ????? (2 ????? glad, KHR) ? ????? ??????? include, ????????? C:UsersKaloAsourcereposDvPlayerLibrariesinclude. ????? ???????? ???? srcglad.c (????????? C:prgopenglgladsrcglad.c) ?? ????????? ? ??????? ????? ???????, ????????? C:UsersKaloAsourcereposDvPlayer. 
 ???????????? ??????? 1. ????????? ?????? Properties (?????? ??????? ???? ?? ????? ??????? ? ?????? ?????) ??? ???????? ?? ?????? VC++ Properties. ? ???? Platform ??????? All Platforms 
 C:UsersKaloAsourcereposDvPlayerLibrariesinclude ? ???? Library Directories ??????? ????? C:UsersKaloAsourcereposDvPlayerLibrarieslib ????????? ?????? Apply. 
 ? ????? ? ????? Properties ??????? ????? Linker → Input → Additional Dependencies ?? ??????? ???????? 2 ???????: glfw3.lib opengl32.lib ????????? ?? ?????? Apply 
 ? ?????? ?????? ?????? ?????? ????? ????????? ???? ? ?? ????????? ????? ???? ??????? glad.c (Existing item), ?? ???????? ????? ???? Main.cpp (New Item). 
 
 ????????? ?????????? ???????? 
 ???????? ????????? ???????? ?? ?????????, ??????? ????????? ? ????? ????? ?????? ?? ??????. 
 #include<iostream> #include<glad/glad.h> #include<GLFW/glfw3.h> 
 int main() { // Initialize GLFW glfwInit(); 
 
 
 // Tell GLFW what version of OpenGL we are using // In this case we are using OpenGL 3.3 glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Tell GLFW we are using the CORE profile // So that means we only have the modern functions glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); 
 // Create a GLFWwindow object of 1000 by 800 pixels, naming it "Dv Player" GLFWwindow* window = glfwCreateWindow(1000, 800, "Dv Player", NULL, NULL); // Error check if the window fails to create if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } // Introduce the window into the current context glfwMakeContextCurrent(window); 
 
 
 //Load GLAD so it configures OpenGL gladLoadGL(); // Specify the viewport of OpenGL in the Window // In this case the viewport goes from x = 0, y = 0, to x = 1000, y = 800 glViewport(0, 0, 1000, 800); 
 
 
 // Specify the color of the background glClearColor(0.96f, 0.86f, 0.0f, 1.0f); // Clean the back buffer and assign the new color to it glClear(GL_COLOR_BUFFER_BIT); // Swap the back buffer with the front buffer glfwSwapBuffers(window); 
 
 
 // Main while loop while (!glfwWindowShouldClose(window)) { // Take care of all GLFW events glfwPollEvents(); } 
 
 
 // Delete window before ending the program glfwDestroyWindow(window); // Terminate GLFW before ending the program glfwTerminate(); return 0; 
 } 
 ????? ?????????? ???? ?????? ?? ????? ????? ????? ?????????? ???: | 
Автор: volodia Версія: 1 Мова: Українська Переглядів: 0
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    Коротке посилання: https://www.sponsorschoose.org/a302 Коротке посилання на цю версію: https://www.sponsorschoose.org/n331 Автор - volodia дата: 2023-12-07 04:52:31 Остання зміна - volodia дата: 2023-12-08 21:58:13 |