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 Here is a version 1.1 of the Overview - please rate and offer improvements and here is a 5 mins video about this piece of puzzle (POP): The Everyday Life Game: Game of Ideas From Wikipedia, the free encyclopedia  
 
 The Everyday Life Game: Game of Ideas is a crowd-sourcing, crowd-funding, and crowd-gaming platform initiated by Dr. Michael Zelin in 2007. The platform was initially available until January 2022 and is under development to be re-launched as a social simulator/Web forum/LARP (Live Action Role Playing) game and a part of an online community for learners, educators, and creatives. 
 Overview The platform was originated by Dr. Michael Zelin in 2007 and has been under development since. It is a crowd-sourcing, funding, and gaming platform designed to provide tools and resources for users to showcase their work in a form of multi-media compositions. In January 2022, an accident caused the loss of all content from the site. As of 2022, it is being rebuilt to enable users to gamify educational and creative processes and life activities. At the current stage of re-building lost content majority of gaming features is not available. Still, users are able to create rich media posts to showcase their work in online galleries and collaborate with each other. In GOI terms, puzzling together pieces of text, audio, images, and videos, is presented as creation of digital pieces of puzzle (POPs) that can be puzzled in collections of POPs representing puzzles of a higher order. For example, a set of POPs on Mathematics topics can be compiled in an e-book (a link to an example of Math for All will be provided).  The Game of Ideas (GOI) can be played at three levels. At the first level, users can use existing pieces of art, music, etc. to puzzle them together in rich media compositions. For example, users can puzzle together masterpieces of music and art to create a super-masterpiece. This activity combining Art Therapy and Music Therapy can be used, for example, to help seniors (55+) to maintain cognitive reserve. The second level allows the players to add their own pieces to the puzzle. For example, users can combine their Mathematical problems with interesting images and popular music to attract more interest to their POPs The third level is based on a Reality RPG, in which players can create their POPs and storylines. Players can earn real-life sponsored rewards and receive other financial benefits, including, licensing their creative content, selling it in e-shops, franchising their online galleries, etc. Users can also build teams to accomplish their missions that can be linked to real life goals, for example, raising support for a good-cause project (a link to an example will be provided). 
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Автор: magludi1 Версия: 1 Язык: Английский Просмотров: 2
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    Короткая ссылка: https://www.sponsorschoose.org/a69 Короткая ссылка на эту версию: https://www.sponsorschoose.org/n84 Автор - magludi1 дата: 2022-11-02 06:33:52 Последнее изменение - magludi1 дата: 2022-11-02 23:29:57 |